{$CLEO .cm}

0000: NOP


:START_ACTION
wait 0
if
$ONMISSION == 0
//0ADC:   test_cheat "test"
jf @START_ACTION
077E: get_active_interior_to $ACTIVE_INTERIOR
jump @INTERIORS

:TEXT
0ACC: show_text_lowpriority "You cannot kill zombias inside any interiors." time 3000
jump @START_ACTION


:INTERIORS
wait 0
if
  $ACTIVE_INTERIOR == 0
   else_jump @TEXT
jf @INTERIORS

jump @SPAWN_SETS

//0209: $RANDOM_CARSX2 = random_int_in_ranges 1 5 


:SPAWN_SETS
$ONMISSION = 1
0110: clear_player $PLAYER_CHAR wanted_level
01F0: set_max_wanted_level_to 0

model.Load(#cwmyhb1)
model.Load(#KNIFECUR)
model.Load(#CHNSAW)
038B: load_requested_models
06C8: enable_riot 1
//098A: set_gunshot_sense_range_for_riot2 30.0
0746: set_acquaintance 4 of_actors_pedtype 6 to_actors_pedtype 31
0746: set_acquaintance 4 of_actors_pedtype 7 to_actors_pedtype 31
0746: set_acquaintance 4 of_actors_pedtype 8 to_actors_pedtype 31
0746: set_acquaintance 4 of_actors_pedtype 9 to_actors_pedtype 31
0746: set_acquaintance 4 of_actors_pedtype 10 to_actors_pedtype 31
0746: set_acquaintance 4 of_actors_pedtype 11 to_actors_pedtype 31
0746: set_acquaintance 4 of_actors_pedtype 12 to_actors_pedtype 31
0746: set_acquaintance 4 of_actors_pedtype 13 to_actors_pedtype 31
0746: set_acquaintance 4 of_actors_pedtype 14 to_actors_pedtype 31
0746: set_acquaintance 4 of_actors_pedtype 15 to_actors_pedtype 31
0746: set_acquaintance 4 of_actors_pedtype 16 to_actors_pedtype 31
0746: set_acquaintance 4 of_actors_pedtype 17 to_actors_pedtype 31
0746: set_acquaintance 4 of_actors_pedtype 20 to_actors_pedtype 31
0746: set_acquaintance 4 of_actors_pedtype 23 to_actors_pedtype 31
0746: set_acquaintance 4 of_actors_pedtype 24 to_actors_pedtype 31
0746: set_acquaintance 4 of_actors_pedtype 25 to_actors_pedtype 31
0746: set_acquaintance 4 of_actors_pedtype 26 to_actors_pedtype 31
0746: set_acquaintance 4 of_actors_pedtype 27 to_actors_pedtype 31
0746: set_acquaintance 4 of_actors_pedtype 28 to_actors_pedtype 31
0746: set_acquaintance 4 of_actors_pedtype 29 to_actors_pedtype 31
0746: set_acquaintance 4 of_actors_pedtype 30 to_actors_pedtype 31


0746: set_acquaintance 4 of_actors_pedtype 31 to_actors_pedtype 0
0746: set_acquaintance 4 of_actors_pedtype 31 to_actors_pedtype 1
0746: set_acquaintance 4 of_actors_pedtype 31 to_actors_pedtype 2
0746: set_acquaintance 4 of_actors_pedtype 31 to_actors_pedtype 3
0746: set_acquaintance 4 of_actors_pedtype 31 to_actors_pedtype 4
0746: set_acquaintance 4 of_actors_pedtype 31 to_actors_pedtype 5
0746: set_acquaintance 4 of_actors_pedtype 31 to_actors_pedtype 6
0746: set_acquaintance 4 of_actors_pedtype 31 to_actors_pedtype 7
0746: set_acquaintance 4 of_actors_pedtype 31 to_actors_pedtype 8
0746: set_acquaintance 4 of_actors_pedtype 31 to_actors_pedtype 9
0746: set_acquaintance 4 of_actors_pedtype 31 to_actors_pedtype 10
0746: set_acquaintance 4 of_actors_pedtype 31 to_actors_pedtype 11
0746: set_acquaintance 4 of_actors_pedtype 31 to_actors_pedtype 12
0746: set_acquaintance 4 of_actors_pedtype 31 to_actors_pedtype 13
0746: set_acquaintance 4 of_actors_pedtype 31 to_actors_pedtype 14
0746: set_acquaintance 4 of_actors_pedtype 31 to_actors_pedtype 15
0746: set_acquaintance 4 of_actors_pedtype 31 to_actors_pedtype 16
0746: set_acquaintance 4 of_actors_pedtype 31 to_actors_pedtype 17
0746: set_acquaintance 4 of_actors_pedtype 31 to_actors_pedtype 18
0746: set_acquaintance 4 of_actors_pedtype 31 to_actors_pedtype 19
0746: set_acquaintance 4 of_actors_pedtype 31 to_actors_pedtype 20
0746: set_acquaintance 4 of_actors_pedtype 31 to_actors_pedtype 21
0746: set_acquaintance 4 of_actors_pedtype 31 to_actors_pedtype 22
0746: set_acquaintance 4 of_actors_pedtype 31 to_actors_pedtype 23
0746: set_acquaintance 4 of_actors_pedtype 31 to_actors_pedtype 24
0746: set_acquaintance 4 of_actors_pedtype 31 to_actors_pedtype 25
0746: set_acquaintance 4 of_actors_pedtype 31 to_actors_pedtype 26
0746: set_acquaintance 4 of_actors_pedtype 31 to_actors_pedtype 27
0746: set_acquaintance 4 of_actors_pedtype 31 to_actors_pedtype 28
0746: set_acquaintance 4 of_actors_pedtype 31 to_actors_pedtype 29
0746: set_acquaintance 4 of_actors_pedtype 31 to_actors_pedtype 30
//0746: set_acquaintance 4 of_actors_pedtype 31 to_actors_pedtype 31


0ACC: show_text_lowpriority "Beware!!! The ~r~Zombias~w~ will attack the city, kill them as fast as possibile." time 3000
:RANDOM_MUSIC
0ACB: show_styled_text "~w~Loading..." time 3000 style 1

1@ = audiostream.Load("cleo\fun_missions\music\uh.mp3")
2@ = audiostream.Load("cleo\fun_missions\music\going.mp3")
3@ = audiostream.Load("cleo\fun_missions\music\jam.mp3")
10@ = audiostream.Load("cleo\fun_missions\music\jam.mp3")

0209: $MUSIC = random_int_in_ranges 0 3
wait 500
:MUSIC1
wait 0
if
$MUSIC == 0
jf @MUSIC2
audiostream.PerformAction(1@, play) 
audiostream.Loop(1@, 1)
jump @LOAD_THEM_UP
:MUSIC2
if
$MUSIC == 1
jf @MUSIC3
audiostream.PerformAction(2@, play) 
audiostream.Loop(2@, 1)
jump @LOAD_THEM_UP
:MUSIC3
if
$MUSIC == 2
jf @MUSIC4
audiostream.PerformAction(3@, play) 
audiostream.Loop(3@, 1)
jump @LOAD_THEM_UP
:MUSIC4
if
$MUSIC == 3
jf @MUSIC1
audiostream.PerformAction(10@, play) 
audiostream.Loop(10@, 1)
jump @LOAD_THEM_UP

:LOAD_THEM_UP

0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA1 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA1) = 600
07FE: set_actor $ZOMBIA1 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA1 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA1 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA1 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA1, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA1, $ZOMBIA1)
0165: set_marker $MARKER_ZOMBIA1 color_to 0
018B: set_marker $MARKER_ZOMBIA1 radar_mode 2
0489: set_actor $ZOMBIA1 muted 1
0332: set_actor $ZOMBIA1 bleeding 1


0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA2 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA2) = 500
07FE: set_actor $ZOMBIA2 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA2 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA2 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA2 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA2, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA2, $ZOMBIA2)
0165: set_marker $MARKER_ZOMBIA2 color_to 0
018B: set_marker $MARKER_ZOMBIA2 radar_mode 2
0489: set_actor $ZOMBIA2 muted 1
0332: set_actor $ZOMBIA2 bleeding 1

0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA3 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA3) = 600
07FE: set_actor $ZOMBIA3 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA3 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA3 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA3 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA3, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA3, $ZOMBIA3)
0165: set_marker $MARKER_ZOMBIA3 color_to 0
018B: set_marker $MARKER_ZOMBIA3 radar_mode 2
0489: set_actor $ZOMBIA3 muted 1
0332: set_actor $ZOMBIA3 bleeding 1

0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA4 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA4) = 400
07FE: set_actor $ZOMBIA4 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA4 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA4 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA4 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA4, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA4, $ZOMBIA4)
0165: set_marker $MARKER_ZOMBIA4 color_to 0
018B: set_marker $MARKER_ZOMBIA4 radar_mode 2 
0489: set_actor $ZOMBIA4 muted 1
0332: set_actor $ZOMBIA4 bleeding 1

0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA5 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA5) = 800
07FE: set_actor $ZOMBIA5 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA5 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA5 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA5 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA5, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA5, $ZOMBIA5)
0165: set_marker $MARKER_ZOMBIA5 color_to 0
018B: set_marker $MARKER_ZOMBIA5 radar_mode 2 
0489: set_actor $ZOMBIA5 muted 1
0332: set_actor $ZOMBIA5 bleeding 1

0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA6 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA6) = 800
07FE: set_actor $ZOMBIA6 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA6 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA6 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA6 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA6, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA6, $ZOMBIA6)
0165: set_marker $MARKER_ZOMBIA6 color_to 0
018B: set_marker $MARKER_ZOMBIA6 radar_mode 2 
0489: set_actor $ZOMBIA6 muted 1
0332: set_actor $ZOMBIA6 bleeding 1

0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA7 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA7) = 800
07FE: set_actor $ZOMBIA7 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA7 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA7 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA7 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA7, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA7, $ZOMBIA7)
0165: set_marker $MARKER_ZOMBIA7 color_to 0
018B: set_marker $MARKER_ZOMBIA7 radar_mode 2 
0489: set_actor $ZOMBIA7 muted 1
0332: set_actor $ZOMBIA7 bleeding 1

0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA8 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA8) = 800
07FE: set_actor $ZOMBIA8 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA8 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA8 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA8 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA8, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA8, $ZOMBIA8)
0165: set_marker $MARKER_ZOMBIA8 color_to 0
018B: set_marker $MARKER_ZOMBIA8 radar_mode 2 
0489: set_actor $ZOMBIA8 muted 1
0332: set_actor $ZOMBIA8 bleeding 1

0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA9 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA9) = 800
07FE: set_actor $ZOMBIA9 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA9 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA9 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA9 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA9, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA9, $ZOMBIA9)
0165: set_marker $MARKER_ZOMBIA9 color_to 0
018B: set_marker $MARKER_ZOMBIA9 radar_mode 2 
0489: set_actor $ZOMBIA9 muted 1
0332: set_actor $ZOMBIA9 bleeding 1

0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA10 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA10) = 800
07FE: set_actor $ZOMBIA10 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA10 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA10 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA10 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA10, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA10, $ZOMBIA10)
0165: set_marker $MARKER_ZOMBIA10 color_to 0
018B: set_marker $MARKER_ZOMBIA10 radar_mode 2 
0489: set_actor $ZOMBIA10 muted 1
0332: set_actor $ZOMBIA10 bleeding 1

0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA11 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA11) = 800
07FE: set_actor $ZOMBIA11 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA11 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA11 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA11 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA11, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA11, $ZOMBIA11)
0165: set_marker $MARKER_ZOMBIA11 color_to 0
018B: set_marker $MARKER_ZOMBIA11 radar_mode 2 
0489: set_actor $ZOMBIA11 muted 1
0332: set_actor $ZOMBIA11 bleeding 1

0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA12 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA12) = 800
07FE: set_actor $ZOMBIA12 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA12 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA12 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA12 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA12, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA12, $ZOMBIA12)
0165: set_marker $MARKER_ZOMBIA12 color_to 0
018B: set_marker $MARKER_ZOMBIA12 radar_mode 2 
0489: set_actor $ZOMBIA12 muted 1
0332: set_actor $ZOMBIA12 bleeding 1

0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA13 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA13) = 800
07FE: set_actor $ZOMBIA13 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA13 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA13 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA13 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA13, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA13, $ZOMBIA13)
0165: set_marker $MARKER_ZOMBIA13 color_to 0
018B: set_marker $MARKER_ZOMBIA13 radar_mode 2 
0489: set_actor $ZOMBIA13 muted 1
0332: set_actor $ZOMBIA13 bleeding 1


0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA14 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA14) = 800
07FE: set_actor $ZOMBIA14 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA14 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA14 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA14 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA14, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA14, $ZOMBIA14)
0165: set_marker $MARKER_ZOMBIA14 color_to 0
018B: set_marker $MARKER_ZOMBIA14 radar_mode 2 
0489: set_actor $ZOMBIA14 muted 1
0332: set_actor $ZOMBIA14 bleeding 1


0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA15 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA15) = 800
07FE: set_actor $ZOMBIA15 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA15 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA15 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA15 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA15, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA15, $ZOMBIA15)
0165: set_marker $MARKER_ZOMBIA15 color_to 0
018B: set_marker $MARKER_ZOMBIA15 radar_mode 2 
0489: set_actor $ZOMBIA15 muted 1
0332: set_actor $ZOMBIA15 bleeding 1

0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA16 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA16) = 800
07FE: set_actor $ZOMBIA16 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA16 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA16 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA16 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA16, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA16, $ZOMBIA16)
0165: set_marker $MARKER_ZOMBIA16 color_to 0
018B: set_marker $MARKER_ZOMBIA16 radar_mode 2 
0489: set_actor $ZOMBIA16 muted 1
0332: set_actor $ZOMBIA16 bleeding 1

0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA17 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA17) = 800
07FE: set_actor $ZOMBIA17 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA17 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA17 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA17 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA17, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA17, $ZOMBIA17)
0165: set_marker $MARKER_ZOMBIA17 color_to 0
018B: set_marker $MARKER_ZOMBIA17 radar_mode 2 
0489: set_actor $ZOMBIA17 muted 1
0332: set_actor $ZOMBIA17 bleeding 1


0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA18 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA18) = 800
07FE: set_actor $ZOMBIA18 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA18 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA18 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA18 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA18, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA18, $ZOMBIA18)
0165: set_marker $MARKER_ZOMBIA18 color_to 0
018B: set_marker $MARKER_ZOMBIA18 radar_mode 2 
0489: set_actor $ZOMBIA18 muted 1
0332: set_actor $ZOMBIA18 bleeding 1

0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA19 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA19) = 800
07FE: set_actor $ZOMBIA19 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA19 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA19 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA19 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA19, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA19, $ZOMBIA19)
0165: set_marker $MARKER_ZOMBIA19 color_to 0
018B: set_marker $MARKER_ZOMBIA19 radar_mode 2 
0489: set_actor $ZOMBIA19 muted 1
0332: set_actor $ZOMBIA19 bleeding 1

0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA20 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA20) = 800
07FE: set_actor $ZOMBIA20 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA20 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA20 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA20 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA20, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA20, $ZOMBIA20)
0165: set_marker $MARKER_ZOMBIA20 color_to 0
018B: set_marker $MARKER_ZOMBIA20 radar_mode 2 
0489: set_actor $ZOMBIA20 muted 1
0332: set_actor $ZOMBIA20 bleeding 1

0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA21 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA21) = 800
07FE: set_actor $ZOMBIA21 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA21 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA21 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA21 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA21, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA21, $ZOMBIA21)
0165: set_marker $MARKER_ZOMBIA21 color_to 0
018B: set_marker $MARKER_ZOMBIA21 radar_mode 2 
0489: set_actor $ZOMBIA21 muted 1
0332: set_actor $ZOMBIA21 bleeding 1

0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA22 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA22) = 800
07FE: set_actor $ZOMBIA22 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA22 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA22 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA22 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA22, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA22, $ZOMBIA22)
0165: set_marker $MARKER_ZOMBIA22 color_to 0
018B: set_marker $MARKER_ZOMBIA22 radar_mode 2 
0489: set_actor $ZOMBIA22 muted 1
0332: set_actor $ZOMBIA22 bleeding 1



0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA23 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA23) = 500
07FE: set_actor $ZOMBIA23 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA23 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA23 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA23 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA23, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA23, $ZOMBIA23)
0165: set_marker $MARKER_ZOMBIA23 color_to 0
018B: set_marker $MARKER_ZOMBIA23 radar_mode 2 
0489: set_actor $ZOMBIA23 muted 1
0332: set_actor $ZOMBIA23 bleeding 1

0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA24 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA24) = 600
07FE: set_actor $ZOMBIA24 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA24 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA24 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA24 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA24, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA24, $ZOMBIA24)
0165: set_marker $MARKER_ZOMBIA24 color_to 0
018B: set_marker $MARKER_ZOMBIA24 radar_mode 2 
0489: set_actor $ZOMBIA24 muted 1
0332: set_actor $ZOMBIA24 bleeding 1


0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA25 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA25) = 800
07FE: set_actor $ZOMBIA25 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA25 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA25 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA25 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA25, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA25, $ZOMBIA25)
0165: set_marker $MARKER_ZOMBIA25 color_to 0
018B: set_marker $MARKER_ZOMBIA25 radar_mode 2 
0489: set_actor $ZOMBIA25 muted 1
0332: set_actor $ZOMBIA25 bleeding 1

0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA26 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA26) = 600
07FE: set_actor $ZOMBIA26 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA26 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA26 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA26 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA26, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA26, $ZOMBIA26)
0165: set_marker $MARKER_ZOMBIA26 color_to 0
018B: set_marker $MARKER_ZOMBIA26 radar_mode 2 
0489: set_actor $ZOMBIA26 muted 1
0332: set_actor $ZOMBIA26 bleeding 1

0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA27 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA27) = 800
07FE: set_actor $ZOMBIA27 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA27 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA27 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA27 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA27, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA27, $ZOMBIA27)
0165: set_marker $MARKER_ZOMBIA27 color_to 0
018B: set_marker $MARKER_ZOMBIA27 radar_mode 2 
0489: set_actor $ZOMBIA27 muted 1
0332: set_actor $ZOMBIA27 bleeding 1

0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA28 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA28) = 800
07FE: set_actor $ZOMBIA28 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA28 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA28 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA28 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA28, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA28, $ZOMBIA28)
0165: set_marker $MARKER_ZOMBIA28 color_to 0
018B: set_marker $MARKER_ZOMBIA28 radar_mode 2 
0489: set_actor $ZOMBIA28 muted 1
0332: set_actor $ZOMBIA28 bleeding 1

0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA29 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA29) = 800
07FE: set_actor $ZOMBIA29 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA29 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA29 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA29 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA29, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA29, $ZOMBIA29)
0165: set_marker $MARKER_ZOMBIA29 color_to 0
018B: set_marker $MARKER_ZOMBIA29 radar_mode 2 
0489: set_actor $ZOMBIA29 muted 1
0332: set_actor $ZOMBIA29 bleeding 1

0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA30 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA30) = 700
07FE: set_actor $ZOMBIA30 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA30 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA30 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA30 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA30, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA30, $ZOMBIA30)
0165: set_marker $MARKER_ZOMBIA30 color_to 0
018B: set_marker $MARKER_ZOMBIA30 radar_mode 2 
0489: set_actor $ZOMBIA30 muted 1
0332: set_actor $ZOMBIA30 bleeding 1


0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA31 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA31) = 900
07FE: set_actor $ZOMBIA31 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA31 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA31 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA31 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA31, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA31, $ZOMBIA31)
0165: set_marker $MARKER_ZOMBIA31 color_to 0
018B: set_marker $MARKER_ZOMBIA31 radar_mode 2 
0489: set_actor $ZOMBIA31 muted 1
0332: set_actor $ZOMBIA31 bleeding 1


0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA32 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA32) = 400
07FE: set_actor $ZOMBIA32 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA32 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA32 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA32 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA32, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA32, $ZOMBIA32)
0165: set_marker $MARKER_ZOMBIA32 color_to 0
018B: set_marker $MARKER_ZOMBIA32 radar_mode 2 
0489: set_actor $ZOMBIA32 muted 1
0332: set_actor $ZOMBIA32 bleeding 1


0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA33 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA33) = 500
07FE: set_actor $ZOMBIA33 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA33 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA33 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA33 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA33, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA33, $ZOMBIA33)
0165: set_marker $MARKER_ZOMBIA33 color_to 0
018B: set_marker $MARKER_ZOMBIA33 radar_mode 2 
0489: set_actor $ZOMBIA33 muted 1
0332: set_actor $ZOMBIA33 bleeding 1



0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500

$ZOMBIA34 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA34) = 600
07FE: set_actor $ZOMBIA34 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA34 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA34 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA34 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA34, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA34, $ZOMBIA34)
0165: set_marker $MARKER_ZOMBIA34 color_to 0
018B: set_marker $MARKER_ZOMBIA34 radar_mode 2 
0489: set_actor $ZOMBIA34 muted 1
0332: set_actor $ZOMBIA34 bleeding 1


0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA35 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA35) = 400
07FE: set_actor $ZOMBIA35 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA35 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA35 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA35 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA35, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA35, $ZOMBIA35)
0165: set_marker $MARKER_ZOMBIA35 color_to 0
018B: set_marker $MARKER_ZOMBIA35 radar_mode 2 
0489: set_actor $ZOMBIA35 muted 1
0332: set_actor $ZOMBIA35 bleeding 1


0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA36 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA36) = 600
07FE: set_actor $ZOMBIA36 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA36 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA36 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA36 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA36, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA36, $ZOMBIA36)
0165: set_marker $MARKER_ZOMBIA36 color_to 0
018B: set_marker $MARKER_ZOMBIA36 radar_mode 2 
0489: set_actor $ZOMBIA36 muted 1
0332: set_actor $ZOMBIA36 bleeding 1


0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA37 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA37) = 800
07FE: set_actor $ZOMBIA37 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA37 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA37 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA37 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA37, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA37, $ZOMBIA37)
0165: set_marker $MARKER_ZOMBIA37 color_to 0
018B: set_marker $MARKER_ZOMBIA37 radar_mode 2 
0489: set_actor $ZOMBIA37 muted 1
0332: set_actor $ZOMBIA37 bleeding 1


0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA38 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA38) = 500
07FE: set_actor $ZOMBIA38 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA38 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA38 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA38 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA38, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA38, $ZOMBIA38)
0165: set_marker $MARKER_ZOMBIA38 color_to 0
018B: set_marker $MARKER_ZOMBIA38 radar_mode 2 
0489: set_actor $ZOMBIA38 muted 1
0332: set_actor $ZOMBIA38 bleeding 1

0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA39 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA39) = 800
07FE: set_actor $ZOMBIA39 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA39 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA39 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA39 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA39, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA39, $ZOMBIA39)
0165: set_marker $MARKER_ZOMBIA39 color_to 0
018B: set_marker $MARKER_ZOMBIA39 radar_mode 2 
0489: set_actor $ZOMBIA39 muted 1
0332: set_actor $ZOMBIA39 bleeding 1


0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA40 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA40) = 500
07FE: set_actor $ZOMBIA40 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA40 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA40 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA40 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA40, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA40, $ZOMBIA40)
0165: set_marker $MARKER_ZOMBIA40 color_to 0
018B: set_marker $MARKER_ZOMBIA40 radar_mode 2 
0489: set_actor $ZOMBIA40 muted 1
0332: set_actor $ZOMBIA40 bleeding 1

0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA41 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA41) = 500
07FE: set_actor $ZOMBIA41 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA41 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA41 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA41 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA41, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA41, $ZOMBIA41)
0165: set_marker $MARKER_ZOMBIA41 color_to 0
018B: set_marker $MARKER_ZOMBIA41 radar_mode 2 
0489: set_actor $ZOMBIA41 muted 1
0332: set_actor $ZOMBIA41 bleeding 1

0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA42 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA42) = 500
07FE: set_actor $ZOMBIA42 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA42 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA42 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA42 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA42, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA42, $ZOMBIA42)
0165: set_marker $MARKER_ZOMBIA42 color_to 0
018B: set_marker $MARKER_ZOMBIA42 radar_mode 2 
0489: set_actor $ZOMBIA42 muted 1
0332: set_actor $ZOMBIA42 bleeding 1

0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA43 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA43) = 500
07FE: set_actor $ZOMBIA43 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA43 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA43 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA43 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA43, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA43, $ZOMBIA43)
0165: set_marker $MARKER_ZOMBIA43 color_to 0
018B: set_marker $MARKER_ZOMBIA43 radar_mode 2 
0489: set_actor $ZOMBIA43 muted 1
0332: set_actor $ZOMBIA43 bleeding 1

0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA44 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA44) = 500
07FE: set_actor $ZOMBIA44 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA44 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA44 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA44 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA44, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA44, $ZOMBIA44)
0165: set_marker $MARKER_ZOMBIA44 color_to 0
018B: set_marker $MARKER_ZOMBIA44 radar_mode 2 
0489: set_actor $ZOMBIA44 muted 1
0332: set_actor $ZOMBIA44 bleeding 1


0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA45 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA45) = 500
07FE: set_actor $ZOMBIA45 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA45 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA45 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA45 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA45, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA45, $ZOMBIA45)
0165: set_marker $MARKER_ZOMBIA45 color_to 0
018B: set_marker $MARKER_ZOMBIA45 radar_mode 2 
0489: set_actor $ZOMBIA45 muted 1
0332: set_actor $ZOMBIA45 bleeding 1



0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA45 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA45) = 500
07FE: set_actor $ZOMBIA45 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA45 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA45 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA45 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA45, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA45, $ZOMBIA45)
0165: set_marker $MARKER_ZOMBIA45 color_to 0
018B: set_marker $MARKER_ZOMBIA45 radar_mode 2 
0489: set_actor $ZOMBIA45 muted 1
0332: set_actor $ZOMBIA45 bleeding 1

0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA46 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA46) = 500
07FE: set_actor $ZOMBIA46 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA46 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA46 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA46 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA46, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA46, $ZOMBIA46)
0165: set_marker $MARKER_ZOMBIA46 color_to 0
018B: set_marker $MARKER_ZOMBIA46 radar_mode 2 
0489: set_actor $ZOMBIA46 muted 1
0332: set_actor $ZOMBIA46 bleeding 1

0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA47 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA47) = 500
07FE: set_actor $ZOMBIA47 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA47 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA47 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA47 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA47, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA47, $ZOMBIA47)
0165: set_marker $MARKER_ZOMBIA47 color_to 0
018B: set_marker $MARKER_ZOMBIA47 radar_mode 2 
0489: set_actor $ZOMBIA47 muted 1
0332: set_actor $ZOMBIA47 bleeding 1


0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA48 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA48) = 500
07FE: set_actor $ZOMBIA48 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA48 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA48 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA48 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA48, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA48, $ZOMBIA48)
0165: set_marker $MARKER_ZOMBIA48 color_to 0
018B: set_marker $MARKER_ZOMBIA48 radar_mode 2 
0489: set_actor $ZOMBIA48 muted 1
0332: set_actor $ZOMBIA48 bleeding 1

0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA49 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA49) = 500
07FE: set_actor $ZOMBIA49 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA49 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA49 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA49 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA49, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA49, $ZOMBIA49)
0165: set_marker $MARKER_ZOMBIA49 color_to 0
018B: set_marker $MARKER_ZOMBIA49 radar_mode 2 
0489: set_actor $ZOMBIA49 muted 1
0332: set_actor $ZOMBIA49 bleeding 1


0208: 15@ = random_float_in_ranges 4@ 5@ 
0208: 16@ = random_float_in_ranges 6@ 7@ 
04C4: store_coords_to 8@ 9@ 14@ from_actor $PLAYER_ACTOR with_offset 15@ 16@ 1.0 
04D3: get_nearest_car_path_coords_from 8@ 9@ 14@ type 2 store_to 8@ 9@ 14@ 
wait 500
$ZOMBIA50 = actor.Create(Mission8, #CWMYHB1, 8@, 9@, 14@)
actor.Health($ZOMBIA50) = 500
07FE: set_actor $ZOMBIA50 fighting_style_to 7 moves 6
02AB: set_actor $ZOMBIA50 immunities BP 1 FP 1 EP 1 CP 1 MP 1
05E2: AS_actor $ZOMBIA50 kill_actor $PLAYER_ACTOR
0946: set_actor $ZOMBIA50 actions_uninterupted_by_weapon_fire 1
actor.SetWalkStyle($ZOMBIA50, "oldman")
marker.CreateAboveActor($MARKER_ZOMBIA50, $ZOMBIA50)
0165: set_marker $MARKER_ZOMBIA50 color_to 0
018B: set_marker $MARKER_ZOMBIA50 radar_mode 2 
0489: set_actor $ZOMBIA50 muted 1
0332: set_actor $ZOMBIA50 bleeding 1

0ACC: show_text_lowpriority "Zombia's Invasion!" time 3000
0ADF: add_dynamic_GXT_entry "ZOMTIME" text "Time Left"
0ADF: add_dynamic_GXT_entry "ZOMKILL" text "Zombias Kills"
0ADF: add_dynamic_GXT_entry "ZOMSTAT" text "You kill the total of ~1~ ~r~Zombias~w~."
0ADF: add_dynamic_GXT_entry "ZOMQUIT" text "~w~Total of ~y~~1~ ~r~Zombias~w~ had been killed."
0ADF: add_dynamic_GXT_entry "ZOMFAIL" text "~r~Failure! ~w~~1~ ~r~Kills"

//$Timer = 120000
$Kills = 0
//03C3: set_timer_to $Timer type 1 GXT 'ZOMTIME' // global_variable  // Time
04F7: status_text $Kills type 0 line 1 GXT 'ZOMKILL' // global_variable  // Score
//0ACC: show_text_lowpriority "" time 3000
wait 3000

02AB: set_actor $ZOMBIA1 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA2 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA3 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA4 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA5 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA6 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA7 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA8 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA9 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA10 immunities BP 0 FP 1 EP 0 CP 0 MP 0

02AB: set_actor $ZOMBIA11 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA12 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA13 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA14 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA15 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA16 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA17 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA18 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA19 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA20 immunities BP 0 FP 1 EP 0 CP 0 MP 0

02AB: set_actor $ZOMBIA21 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA22 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA23 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA24 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA25 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA26 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA27 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA28 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA29 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA30 immunities BP 0 FP 1 EP 0 CP 0 MP 0

02AB: set_actor $ZOMBIA31 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA32 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA33 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA34 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA35 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA36 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA37 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA38 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA39 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA40 immunities BP 0 FP 1 EP 0 CP 0 MP 0 


02AB: set_actor $ZOMBIA41 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA42 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA43 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA44 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA45 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA46 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA47 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA48 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA49 immunities BP 0 FP 1 EP 0 CP 0 MP 0
02AB: set_actor $ZOMBIA50 immunities BP 0 FP 1 EP 0 CP 0 MP 0 

$ZOMBIA_KILL1 = 0
$ZOMBIA_KILL2 = 0
$ZOMBIA_KILL3 = 0
$ZOMBIA_KILL4 = 0
$ZOMBIA_KILL5 = 0
$ZOMBIA_KILL6 = 0
$ZOMBIA_KILL7 = 0
$ZOMBIA_KILL8 = 0
$ZOMBIA_KILL9 = 0
$ZOMBIA_KILL10 = 0
$ZOMBIA_KILL11 = 0
$ZOMBIA_KILL12 = 0
$ZOMBIA_KILL13 = 0
$ZOMBIA_KILL14 = 0
$ZOMBIA_KILL15 = 0
$ZOMBIA_KILL16 = 0
$ZOMBIA_KILL17 = 0
$ZOMBIA_KILL18 = 0
$ZOMBIA_KILL19 = 0
$ZOMBIA_KILL20 = 0
$ZOMBIA_KILL21 = 0
$ZOMBIA_KILL22 = 0
$ZOMBIA_KILL23 = 0
$ZOMBIA_KILL24 = 0
$ZOMBIA_KILL25 = 0
$ZOMBIA_KILL26 = 0
$ZOMBIA_KILL27 = 0
$ZOMBIA_KILL28 = 0
$ZOMBIA_KILL29 = 0
$ZOMBIA_KILL30 = 0
$ZOMBIA_KILL31 = 0
$ZOMBIA_KILL32 = 0
$ZOMBIA_KILL33 = 0
$ZOMBIA_KILL34 = 0
$ZOMBIA_KILL35 = 0
$ZOMBIA_KILL36 = 0
$ZOMBIA_KILL37 = 0
$ZOMBIA_KILL38 = 0
$ZOMBIA_KILL39 = 0
$ZOMBIA_KILL40 = 0
$ZOMBIA_KILL41 = 0
$ZOMBIA_KILL42 = 0
$ZOMBIA_KILL43 = 0
$ZOMBIA_KILL44 = 0
$ZOMBIA_KILL45 = 0
$ZOMBIA_KILL46 = 0
$ZOMBIA_KILL47 = 0
$ZOMBIA_KILL48 = 0
$ZOMBIA_KILL49 = 0
$ZOMBIA_KILL50 = 0

:ZOMBIA_KILLED_1
wait 0
if and
$ZOMBIA_KILL1 == 0
actor.Dead($ZOMBIA1)
jf @ZOMBIA_KILLED_2
$ZOMBIA_KILL1 += 1
$Kills += 1
0332: set_actor $ZOMBIA1 bleeding 0
marker.Disable($MARKER_ZOMBIA1)

:ZOMBIA_KILLED_2
if and
$ZOMBIA_KILL2 == 0
actor.Dead($ZOMBIA2)
jf @ZOMBIA_KILLED_3
$ZOMBIA_KILL2 += 1
$Kills += 1
0332: set_actor $ZOMBIA2 bleeding 0
marker.Disable($MARKER_ZOMBIA2)

:ZOMBIA_KILLED_3
if and
$ZOMBIA_KILL3 == 0
actor.Dead($ZOMBIA3)
jf @ZOMBIA_KILLED_4
$ZOMBIA_KILL3 += 1
$Kills += 1
0332: set_actor $ZOMBIA3 bleeding 0
marker.Disable($MARKER_ZOMBIA3)

:ZOMBIA_KILLED_4
if and
$ZOMBIA_KILL4 == 0
actor.Dead($ZOMBIA4)
jf @ZOMBIA_KILLED_5
$ZOMBIA_KILL4 += 1
$Kills += 1
0332: set_actor $ZOMBIA4 bleeding 0
marker.Disable($MARKER_ZOMBIA4)

:ZOMBIA_KILLED_5
if and
$ZOMBIA_KILL5 == 0
actor.Dead($ZOMBIA5)
jf @ZOMBIA_KILLED_6
$ZOMBIA_KILL5 += 1
$Kills += 1
0332: set_actor $ZOMBIA5 bleeding 0
marker.Disable($MARKER_ZOMBIA5)

:ZOMBIA_KILLED_6
if and
$ZOMBIA_KILL6 == 0
actor.Dead($ZOMBIA6)
jf @ZOMBIA_KILLED_7
$ZOMBIA_KILL6 += 1
$Kills += 1
0332: set_actor $ZOMBIA6 bleeding 0
marker.Disable($MARKER_ZOMBIA6)

:ZOMBIA_KILLED_7
if and
$ZOMBIA_KILL7 == 0
actor.Dead($ZOMBIA7)
jf @ZOMBIA_KILLED_8
$ZOMBIA_KILL7 += 1
$Kills += 1
0332: set_actor $ZOMBIA7 bleeding 0
marker.Disable($MARKER_ZOMBIA7)

:ZOMBIA_KILLED_8
if and
$ZOMBIA_KILL8 == 0
actor.Dead($ZOMBIA8)
jf @ZOMBIA_KILLED_9
$ZOMBIA_KILL8 += 1
$Kills += 1
0332: set_actor $ZOMBIA8 bleeding 0
marker.Disable($MARKER_ZOMBIA8)

:ZOMBIA_KILLED_9
if and
$ZOMBIA_KILL9 == 0
actor.Dead($ZOMBIA9)
jf @ZOMBIA_KILLED_10
$ZOMBIA_KILL9 += 1
$Kills += 1
0332: set_actor $ZOMBIA9 bleeding 0
marker.Disable($MARKER_ZOMBIA9)

:ZOMBIA_KILLED_10
if and
$ZOMBIA_KILL10 == 0
actor.Dead($ZOMBIA10)
jf @ZOMBIA_KILLED_11
$ZOMBIA_KILL10 += 1
$Kills += 1
0332: set_actor $ZOMBIA10 bleeding 0
marker.Disable($MARKER_ZOMBIA10)

:ZOMBIA_KILLED_11
if and
$ZOMBIA_KILL11 == 0
actor.Dead($ZOMBIA11)
jf @ZOMBIA_KILLED_12
$ZOMBIA_KILL11 += 1
$Kills += 1
0332: set_actor $ZOMBIA11 bleeding 0
marker.Disable($MARKER_ZOMBIA11)

:ZOMBIA_KILLED_12
if and
$ZOMBIA_KILL12 == 0
actor.Dead($ZOMBIA12)
jf @ZOMBIA_KILLED_13
$ZOMBIA_KILL12 += 1
$Kills += 1
0332: set_actor $ZOMBIA12 bleeding 0
marker.Disable($MARKER_ZOMBIA12)

:ZOMBIA_KILLED_13
if and
$ZOMBIA_KILL13 == 0
actor.Dead($ZOMBIA13)
jf @ZOMBIA_KILLED_14
$ZOMBIA_KILL13 += 1
$Kills += 1
0332: set_actor $ZOMBIA13 bleeding 0
marker.Disable($MARKER_ZOMBIA13)

:ZOMBIA_KILLED_14
if and
$ZOMBIA_KILL14 == 0
actor.Dead($ZOMBIA14)
jf @ZOMBIA_KILLED_15
$ZOMBIA_KILL14 += 1
$Kills += 1
0332: set_actor $ZOMBIA14 bleeding 0
marker.Disable($MARKER_ZOMBIA14)

:ZOMBIA_KILLED_15
if and
$ZOMBIA_KILL15 == 0
actor.Dead($ZOMBIA15)
jf @ZOMBIA_KILLED_16
$ZOMBIA_KILL15 += 1
$Kills += 1
0332: set_actor $ZOMBIA15 bleeding 0
marker.Disable($MARKER_ZOMBIA15)

:ZOMBIA_KILLED_16
if and
$ZOMBIA_KILL16 == 0
actor.Dead($ZOMBIA16)
jf @ZOMBIA_KILLED_17
$ZOMBIA_KILL16 += 1
$Kills += 1
0332: set_actor $ZOMBIA16 bleeding 0
marker.Disable($MARKER_ZOMBIA16)

:ZOMBIA_KILLED_17
if and
$ZOMBIA_KILL17 == 0
actor.Dead($ZOMBIA17)
jf @ZOMBIA_KILLED_18
$ZOMBIA_KILL17 += 1
$Kills += 1
0332: set_actor $ZOMBIA17 bleeding 0
marker.Disable($MARKER_ZOMBIA17)

:ZOMBIA_KILLED_18
if and
$ZOMBIA_KILL18 == 0
actor.Dead($ZOMBIA18)
jf @ZOMBIA_KILLED_19
$ZOMBIA_KILL18 += 1
$Kills += 1
0332: set_actor $ZOMBIA18 bleeding 0
marker.Disable($MARKER_ZOMBIA18)

:ZOMBIA_KILLED_19
if and
$ZOMBIA_KILL19 == 0
actor.Dead($ZOMBIA19)
jf @ZOMBIA_KILLED_20
$ZOMBIA_KILL19 += 1
$Kills += 1
0332: set_actor $ZOMBIA19 bleeding 0
marker.Disable($MARKER_ZOMBIA19)

:ZOMBIA_KILLED_20
if and
$ZOMBIA_KILL20 == 0
actor.Dead($ZOMBIA20)
jf @ZOMBIA_KILLED_21
$ZOMBIA_KILL20 += 1
$Kills += 1
marker.Disable($MARKER_ZOMBIA20)
0332: set_actor $ZOMBIA20 bleeding 0



:ZOMBIA_KILLED_21
if and
$ZOMBIA_KILL21 == 0
actor.Dead($ZOMBIA21)
jf @ZOMBIA_KILLED_22
$ZOMBIA_KILL21 += 1
$Kills += 1             
marker.Disable($MARKER_ZOMBIA21)
0332: set_actor $ZOMBIA21 bleeding 0


:ZOMBIA_KILLED_22
if and
$ZOMBIA_KILL22 == 0
actor.Dead($ZOMBIA22)
jf @ZOMBIA_KILLED_23
$ZOMBIA_KILL22 += 1
$Kills += 1
marker.Disable($MARKER_ZOMBIA22)
0332: set_actor $ZOMBIA22 bleeding 0


:ZOMBIA_KILLED_23
if and
$ZOMBIA_KILL23 == 0
actor.Dead($ZOMBIA23)
jf @ZOMBIA_KILLED_24
$ZOMBIA_KILL23 += 1
$Kills += 1
marker.Disable($MARKER_ZOMBIA23)
0332: set_actor $ZOMBIA23 bleeding 0

:ZOMBIA_KILLED_24
if and
$ZOMBIA_KILL24 == 0
actor.Dead($ZOMBIA24)
jf @ZOMBIA_KILLED_25
$ZOMBIA_KILL24 += 1
$Kills += 1
marker.Disable($MARKER_ZOMBIA24)
0332: set_actor $ZOMBIA24 bleeding 0

:ZOMBIA_KILLED_25
if and
$ZOMBIA_KILL25 == 0
actor.Dead($ZOMBIA25)
jf @ZOMBIA_KILLED_26
$ZOMBIA_KILL25 += 1
$Kills += 1
marker.Disable($MARKER_ZOMBIA25)
0332: set_actor $ZOMBIA25 bleeding 0

:ZOMBIA_KILLED_26
if and
$ZOMBIA_KILL26 == 0
actor.Dead($ZOMBIA26)
jf @ZOMBIA_KILLED_27
$ZOMBIA_KILL26 += 1
$Kills += 1
marker.Disable($MARKER_ZOMBIA26)
0332: set_actor $ZOMBIA26 bleeding 0

:ZOMBIA_KILLED_27
if and
$ZOMBIA_KILL27 == 0
actor.Dead($ZOMBIA27)
jf @ZOMBIA_KILLED_28
$ZOMBIA_KILL27 += 1
$Kills += 1
marker.Disable($MARKER_ZOMBIA27)
0332: set_actor $ZOMBIA27 bleeding 0


:ZOMBIA_KILLED_28
if and
$ZOMBIA_KILL28 == 0
actor.Dead($ZOMBIA28)
jf @ZOMBIA_KILLED_29
$ZOMBIA_KILL28 += 1
$Kills += 1
marker.Disable($MARKER_ZOMBIA28)
0332: set_actor $ZOMBIA28 bleeding 0

:ZOMBIA_KILLED_29
if and
$ZOMBIA_KILL29 == 0
actor.Dead($ZOMBIA29)
jf @ZOMBIA_KILLED_30
$ZOMBIA_KILL29 += 1
$Kills += 1
marker.Disable($MARKER_ZOMBIA29)
0332: set_actor $ZOMBIA29 bleeding 0



:ZOMBIA_KILLED_30
if and
$ZOMBIA_KILL30 == 0
actor.Dead($ZOMBIA30)
jf @ZOMBIA_KILLED_31
$ZOMBIA_KILL30 += 1
$Kills += 1
marker.Disable($MARKER_ZOMBIA30)
0332: set_actor $ZOMBIA30 bleeding 0


:ZOMBIA_KILLED_31
if and
$ZOMBIA_KILL31 == 0
actor.Dead($ZOMBIA31)
jf @ZOMBIA_KILLED_32
$ZOMBIA_KILL31 += 1
$Kills += 1
marker.Disable($MARKER_ZOMBIA31)
0332: set_actor $ZOMBIA31 bleeding 0
jump @ZOMBIA_KILLED_1


:ZOMBIA_KILLED_32
if and
$ZOMBIA_KILL32 == 0
actor.Dead($ZOMBIA32)
jf @ZOMBIA_KILLED_33
$ZOMBIA_KILL32 += 1
$Kills += 1
marker.Disable($MARKER_ZOMBIA32)
0332: set_actor $ZOMBIA32 bleeding 0

:ZOMBIA_KILLED_33
if and
$ZOMBIA_KILL33 == 0
actor.Dead($ZOMBIA33)
jf @ZOMBIA_KILLED_34
$ZOMBIA_KILL33 += 1
$Kills += 1
marker.Disable($MARKER_ZOMBIA33)
0332: set_actor $ZOMBIA33 bleeding 0

:ZOMBIA_KILLED_34
if and
$ZOMBIA_KILL34 == 0
actor.Dead($ZOMBIA34)
jf @ZOMBIA_KILLED_35
$ZOMBIA_KILL34 += 1
$Kills += 1
marker.Disable($MARKER_ZOMBIA34)
0332: set_actor $ZOMBIA34 bleeding 0

:ZOMBIA_KILLED_35
if and
$ZOMBIA_KILL35 == 0
actor.Dead($ZOMBIA35)
jf @ZOMBIA_KILLED_36
$ZOMBIA_KILL35 += 1
$Kills += 1
marker.Disable($MARKER_ZOMBIA35)
0332: set_actor $ZOMBIA35 bleeding 0


:ZOMBIA_KILLED_36
if and
$ZOMBIA_KILL36 == 0
actor.Dead($ZOMBIA36)
jf @ZOMBIA_KILLED_37
$ZOMBIA_KILL36 += 1
$Kills += 1
marker.Disable($MARKER_ZOMBIA36)
0332: set_actor $ZOMBIA36 bleeding 0

:ZOMBIA_KILLED_37
if and
$ZOMBIA_KILL37 == 0
actor.Dead($ZOMBIA37)
jf @ZOMBIA_KILLED_38
$ZOMBIA_KILL37 += 1
$Kills += 1
marker.Disable($MARKER_ZOMBIA37)
0332: set_actor $ZOMBIA37 bleeding 0

:ZOMBIA_KILLED_38
if and
$ZOMBIA_KILL38 == 0
actor.Dead($ZOMBIA38)
jf @ZOMBIA_KILLED_39
$ZOMBIA_KILL38 += 1
$Kills += 1
marker.Disable($MARKER_ZOMBIA38)
0332: set_actor $ZOMBIA38 bleeding 0

:ZOMBIA_KILLED_39
if and
$ZOMBIA_KILL39 == 0
actor.Dead($ZOMBIA39)
jf @ZOMBIA_KILLED_40
$ZOMBIA_KILL39 += 1
$Kills += 1
marker.Disable($MARKER_ZOMBIA39)
0332: set_actor $ZOMBIA39 bleeding 0

:ZOMBIA_KILLED_40
if and
$ZOMBIA_KILL40 == 0
actor.Dead($ZOMBIA40)
jf @ZOMBIA_KILLED_41
$ZOMBIA_KILL40 += 1
$Kills += 1
marker.Disable($MARKER_ZOMBIA40)
0332: set_actor $ZOMBIA40 bleeding 0

:ZOMBIA_KILLED_41
if and
$ZOMBIA_KILL41 == 0
actor.Dead($ZOMBIA41)
jf @ZOMBIA_KILLED_42
$ZOMBIA_KILL41 += 1
$Kills += 1
marker.Disable($MARKER_ZOMBIA41)
0332: set_actor $ZOMBIA41 bleeding 0

:ZOMBIA_KILLED_42
if and
$ZOMBIA_KILL42 == 0
actor.Dead($ZOMBIA42)
jf @ZOMBIA_KILLED_43
$ZOMBIA_KILL42 += 1
$Kills += 1
marker.Disable($MARKER_ZOMBIA42)
0332: set_actor $ZOMBIA42 bleeding 0

:ZOMBIA_KILLED_43
if and
$ZOMBIA_KILL43 == 0
actor.Dead($ZOMBIA43)
jf @ZOMBIA_KILLED_44
$ZOMBIA_KILL43 += 1
$Kills += 1
marker.Disable($MARKER_ZOMBIA43)
0332: set_actor $ZOMBIA43 bleeding 0

:ZOMBIA_KILLED_44
if and
$ZOMBIA_KILL44 == 0
actor.Dead($ZOMBIA44)
jf @ZOMBIA_KILLED_45
$ZOMBIA_KILL44 += 1
$Kills += 1
marker.Disable($MARKER_ZOMBIA44)
0332: set_actor $ZOMBIA44 bleeding 0

:ZOMBIA_KILLED_45
if and
$ZOMBIA_KILL45 == 0
actor.Dead($ZOMBIA45)
jf @ZOMBIA_KILLED_46
$ZOMBIA_KILL45 += 1
$Kills += 1
marker.Disable($MARKER_ZOMBIA45)
0332: set_actor $ZOMBIA45 bleeding 0

:ZOMBIA_KILLED_46
if and
$ZOMBIA_KILL46 == 0
actor.Dead($ZOMBIA46)
jf @ZOMBIA_KILLED_47
$ZOMBIA_KILL46 += 1
$Kills += 1
marker.Disable($MARKER_ZOMBIA46)
0332: set_actor $ZOMBIA46 bleeding 0

:ZOMBIA_KILLED_47
if and
$ZOMBIA_KILL47 == 0
actor.Dead($ZOMBIA47)
jf @ZOMBIA_KILLED_48
$ZOMBIA_KILL47 += 1
$Kills += 1
marker.Disable($MARKER_ZOMBIA47)
0332: set_actor $ZOMBIA47 bleeding 0

:ZOMBIA_KILLED_48
if and
$ZOMBIA_KILL48 == 0
actor.Dead($ZOMBIA48)
jf @ZOMBIA_KILLED_49
$ZOMBIA_KILL48 += 1
$Kills += 1
marker.Disable($MARKER_ZOMBIA48)
0332: set_actor $ZOMBIA48 bleeding 0

:ZOMBIA_KILLED_49
if and
$ZOMBIA_KILL49 == 0
actor.Dead($ZOMBIA49)
jf @ZOMBIA_KILLED_50
$ZOMBIA_KILL49 += 1
$Kills += 1
marker.Disable($MARKER_ZOMBIA49)
0332: set_actor $ZOMBIA49 bleeding 0

:ZOMBIA_KILLED_50
if and
$ZOMBIA_KILL50 == 0
actor.Dead($ZOMBIA50)
jf @PLAYER_DEAD
$ZOMBIA_KILL50 += 1
$Kills += 1
marker.Disable($MARKER_ZOMBIA50)
0332: set_actor $ZOMBIA50 bleeding 0

:PLAYER_DEAD
if or
player.Wasted($PLAYER_CHAR)
wasted_or_busted
jf @QUIT_ZOMBIAS
0ACC: show_text_lowpriority "~r~You died!" time 3000
01E3: show_text_1number_styled GXT "ZOMFAIL" number $Kills time 3000 style 1  // NEW HIGH SCORE!!~n~~w~~1~
0151: remove_status_text $Kills
06C8: enable_riot 0
01F0: set_max_wanted_level_to 6
//098A: set_gunshot_sense_range_for_riot2 0.0
audiostream.Release(1@)
audiostream.Release(2@)
audiostream.Release(3@)
audiostream.Release(10@)
marker.disable($MARKER_ZOMBIA1)
marker.disable($MARKER_ZOMBIA2)
marker.disable($MARKER_ZOMBIA3)
marker.disable($MARKER_ZOMBIA4)
marker.disable($MARKER_ZOMBIA5)
marker.disable($MARKER_ZOMBIA6)
marker.disable($MARKER_ZOMBIA7)
marker.disable($MARKER_ZOMBIA8)
marker.disable($MARKER_ZOMBIA9)
marker.disable($MARKER_ZOMBIA10)
marker.disable($MARKER_ZOMBIA11)
marker.disable($MARKER_ZOMBIA12)
marker.disable($MARKER_ZOMBIA13)
marker.disable($MARKER_ZOMBIA14)
marker.disable($MARKER_ZOMBIA15)
marker.disable($MARKER_ZOMBIA16)
marker.disable($MARKER_ZOMBIA17)
marker.disable($MARKER_ZOMBIA18)
marker.disable($MARKER_ZOMBIA19)
marker.disable($MARKER_ZOMBIA20)
marker.disable($MARKER_ZOMBIA21)
marker.disable($MARKER_ZOMBIA22)
marker.disable($MARKER_ZOMBIA23)
marker.disable($MARKER_ZOMBIA24)
marker.disable($MARKER_ZOMBIA25)
marker.disable($MARKER_ZOMBIA26)
marker.disable($MARKER_ZOMBIA27)
marker.disable($MARKER_ZOMBIA28)
marker.disable($MARKER_ZOMBIA29)
marker.disable($MARKER_ZOMBIA30)
marker.disable($MARKER_ZOMBIA31)
marker.disable($MARKER_ZOMBIA32)
marker.disable($MARKER_ZOMBIA33)
marker.disable($MARKER_ZOMBIA34)
marker.disable($MARKER_ZOMBIA35)
marker.disable($MARKER_ZOMBIA36)
marker.disable($MARKER_ZOMBIA37)
marker.disable($MARKER_ZOMBIA38)
marker.disable($MARKER_ZOMBIA39)
marker.disable($MARKER_ZOMBIA40)
marker.disable($MARKER_ZOMBIA41)
marker.disable($MARKER_ZOMBIA42)
marker.disable($MARKER_ZOMBIA43)
marker.disable($MARKER_ZOMBIA44)
marker.disable($MARKER_ZOMBIA45)
marker.disable($MARKER_ZOMBIA46)
marker.disable($MARKER_ZOMBIA47)
marker.disable($MARKER_ZOMBIA48)
marker.disable($MARKER_ZOMBIA49)
marker.disable($MARKER_ZOMBIA50)
actor.Destroywithfade($ZOMBIA1)
actor.Destroywithfade($ZOMBIA2)
actor.Destroywithfade($ZOMBIA3)
actor.Destroywithfade($ZOMBIA4)
actor.Destroywithfade($ZOMBIA5)
actor.Destroywithfade($ZOMBIA6)
actor.Destroywithfade($ZOMBIA7)
actor.Destroywithfade($ZOMBIA8)
actor.Destroywithfade($ZOMBIA9)
actor.Destroywithfade($ZOMBIA10)
actor.Destroywithfade($ZOMBIA11)
actor.Destroywithfade($ZOMBIA12)
actor.Destroywithfade($ZOMBIA13)
actor.Destroywithfade($ZOMBIA14)
actor.Destroywithfade($ZOMBIA15)
actor.Destroywithfade($ZOMBIA16)
actor.Destroywithfade($ZOMBIA17)
actor.Destroywithfade($ZOMBIA18)
actor.Destroywithfade($ZOMBIA19)
actor.Destroywithfade($ZOMBIA20)
actor.Destroywithfade($ZOMBIA21)
actor.Destroywithfade($ZOMBIA22)
actor.Destroywithfade($ZOMBIA23)
actor.Destroywithfade($ZOMBIA24)
actor.Destroywithfade($ZOMBIA25)
actor.Destroywithfade($ZOMBIA26)
actor.Destroywithfade($ZOMBIA27)
actor.Destroywithfade($ZOMBIA28)
actor.Destroywithfade($ZOMBIA29)
actor.Destroywithfade($ZOMBIA30)
actor.Destroywithfade($ZOMBIA31)
actor.Destroywithfade($ZOMBIA32)
actor.Destroywithfade($ZOMBIA33)
actor.Destroywithfade($ZOMBIA34)
actor.Destroywithfade($ZOMBIA35)
actor.Destroywithfade($ZOMBIA36)
actor.Destroywithfade($ZOMBIA37)
actor.Destroywithfade($ZOMBIA38)
actor.Destroywithfade($ZOMBIA39)
actor.Destroywithfade($ZOMBIA40)
actor.Destroywithfade($ZOMBIA41)
actor.Destroywithfade($ZOMBIA42)
actor.Destroywithfade($ZOMBIA43)
actor.Destroywithfade($ZOMBIA44)
actor.Destroywithfade($ZOMBIA45)
actor.Destroywithfade($ZOMBIA46)
actor.Destroywithfade($ZOMBIA47)
actor.Destroywithfade($ZOMBIA48)
actor.Destroywithfade($ZOMBIA49)
actor.Destroywithfade($ZOMBIA50)
mission_cleanup
$ONMISSION = 0
wait 600
$Kills = 0

end_thread


:QUIT_ZOMBIAS
if and
0AB0:   key_pressed 17
0AB0:   key_pressed 65
jf @ZOMBIA_KILLED_TOTAL
//01E3: show_text_1number_styled GXT "ZOMQUIT" number $Kills time 3000 style 1  // NEW HIGH SCORE!!~n~~w~~1~
01E4: show_text_1number_lowpriority GXT 'ZOMQUIT' number $Kills time 3000 flag 1  // INSANE STUNT BONUS: $~1~
fade 0 500
wait 1000
0151: remove_status_text $Kills
$ONMISSION = 0
06C8: enable_riot 0
01F0: set_max_wanted_level_to 6
//098A: set_gunshot_sense_range_for_riot2 0.0
marker.disable($MARKER_ZOMBIA1)
marker.disable($MARKER_ZOMBIA2)
marker.disable($MARKER_ZOMBIA3)
marker.disable($MARKER_ZOMBIA4)
marker.disable($MARKER_ZOMBIA5)
marker.disable($MARKER_ZOMBIA6)
marker.disable($MARKER_ZOMBIA7)
marker.disable($MARKER_ZOMBIA8)
marker.disable($MARKER_ZOMBIA9)
marker.disable($MARKER_ZOMBIA10)
marker.disable($MARKER_ZOMBIA11)
marker.disable($MARKER_ZOMBIA12)
marker.disable($MARKER_ZOMBIA13)
marker.disable($MARKER_ZOMBIA14)
marker.disable($MARKER_ZOMBIA15)
marker.disable($MARKER_ZOMBIA16)
marker.disable($MARKER_ZOMBIA17)
marker.disable($MARKER_ZOMBIA18)
marker.disable($MARKER_ZOMBIA19)
marker.disable($MARKER_ZOMBIA20)
marker.disable($MARKER_ZOMBIA21)
marker.disable($MARKER_ZOMBIA22)
marker.disable($MARKER_ZOMBIA23)
marker.disable($MARKER_ZOMBIA24)
marker.disable($MARKER_ZOMBIA25)
marker.disable($MARKER_ZOMBIA26)
marker.disable($MARKER_ZOMBIA27)
marker.disable($MARKER_ZOMBIA28)
marker.disable($MARKER_ZOMBIA29)
marker.disable($MARKER_ZOMBIA30)
marker.disable($MARKER_ZOMBIA31)
marker.disable($MARKER_ZOMBIA32)
marker.disable($MARKER_ZOMBIA33)
marker.disable($MARKER_ZOMBIA34)
marker.disable($MARKER_ZOMBIA35)
marker.disable($MARKER_ZOMBIA36)
marker.disable($MARKER_ZOMBIA37)
marker.disable($MARKER_ZOMBIA38)
marker.disable($MARKER_ZOMBIA39)
marker.disable($MARKER_ZOMBIA40)
marker.disable($MARKER_ZOMBIA41)
marker.disable($MARKER_ZOMBIA42)
marker.disable($MARKER_ZOMBIA43)
marker.disable($MARKER_ZOMBIA44)
marker.disable($MARKER_ZOMBIA45)
marker.disable($MARKER_ZOMBIA46)
marker.disable($MARKER_ZOMBIA47)
marker.disable($MARKER_ZOMBIA48)
marker.disable($MARKER_ZOMBIA49)
marker.disable($MARKER_ZOMBIA50)
actor.DestroyInstantly($ZOMBIA1)
actor.DestroyInstantly($ZOMBIA2)
actor.DestroyInstantly($ZOMBIA3)
actor.DestroyInstantly($ZOMBIA4)
actor.DestroyInstantly($ZOMBIA5)
actor.DestroyInstantly($ZOMBIA6)
actor.DestroyInstantly($ZOMBIA7)
actor.DestroyInstantly($ZOMBIA8)
actor.DestroyInstantly($ZOMBIA9)
actor.DestroyInstantly($ZOMBIA10)
actor.DestroyInstantly($ZOMBIA11)
actor.DestroyInstantly($ZOMBIA12)
actor.DestroyInstantly($ZOMBIA13)
actor.DestroyInstantly($ZOMBIA14)
actor.DestroyInstantly($ZOMBIA15)
actor.DestroyInstantly($ZOMBIA16)
actor.DestroyInstantly($ZOMBIA17)
actor.DestroyInstantly($ZOMBIA18)
actor.DestroyInstantly($ZOMBIA19)
actor.DestroyInstantly($ZOMBIA20)
actor.DestroyInstantly($ZOMBIA21)
actor.DestroyInstantly($ZOMBIA22)
actor.DestroyInstantly($ZOMBIA23)
actor.DestroyInstantly($ZOMBIA24)
actor.DestroyInstantly($ZOMBIA25)
actor.DestroyInstantly($ZOMBIA26)
actor.DestroyInstantly($ZOMBIA27)
actor.DestroyInstantly($ZOMBIA28)
actor.DestroyInstantly($ZOMBIA29)
actor.DestroyInstantly($ZOMBIA30)
actor.DestroyInstantly($ZOMBIA31)
actor.DestroyInstantly($ZOMBIA32)
actor.DestroyInstantly($ZOMBIA33)
actor.DestroyInstantly($ZOMBIA34)
actor.DestroyInstantly($ZOMBIA35)
actor.DestroyInstantly($ZOMBIA36)
actor.DestroyInstantly($ZOMBIA37)
actor.DestroyInstantly($ZOMBIA38)
actor.DestroyInstantly($ZOMBIA39)
actor.DestroyInstantly($ZOMBIA40)
actor.DestroyInstantly($ZOMBIA41)
actor.DestroyInstantly($ZOMBIA42)
actor.DestroyInstantly($ZOMBIA43)
actor.DestroyInstantly($ZOMBIA44)
actor.DestroyInstantly($ZOMBIA45)
actor.DestroyInstantly($ZOMBIA46)
actor.DestroyInstantly($ZOMBIA47)
actor.DestroyInstantly($ZOMBIA48)
actor.DestroyInstantly($ZOMBIA49)
actor.DestroyInstantly($ZOMBIA50)
audiostream.Release(1@)
audiostream.Release(2@)
audiostream.Release(3@)
audiostream.Release(10@)
mission_cleanup
fade 1 500

end_thread


:ZOMBIA_KILLED_TOTAL
if and
$ZOMBIA_KILL1 == 1
$ZOMBIA_KILL2 == 1
$ZOMBIA_KILL3 == 1
$ZOMBIA_KILL4 == 1
$ZOMBIA_KILL5 == 1
$ZOMBIA_KILL6 == 1
$ZOMBIA_KILL7 == 1
else_jump @ZOMBIA_KILLED_1
jf @ZOMBIA_KILLED_TOTAL
if and
$ZOMBIA_KILL8 == 1
$ZOMBIA_KILL9 == 1
$ZOMBIA_KILL10 == 1
$ZOMBIA_KILL11 == 1
$ZOMBIA_KILL12 == 1
$ZOMBIA_KILL13 == 1
$ZOMBIA_KILL14 == 1
else_jump @ZOMBIA_KILLED_1
jf @ZOMBIA_KILLED_TOTAL
if and
$ZOMBIA_KILL15 == 1
$ZOMBIA_KILL16 == 1
$ZOMBIA_KILL17 == 1
$ZOMBIA_KILL18 == 1
$ZOMBIA_KILL19 == 1
$ZOMBIA_KILL20 == 1
$ZOMBIA_KILL21 == 1
else_jump @ZOMBIA_KILLED_1
jf @ZOMBIA_KILLED_TOTAL
if and
$ZOMBIA_KILL22 == 1
$ZOMBIA_KILL23 == 1
$ZOMBIA_KILL24 == 1
$ZOMBIA_KILL25 == 1
$ZOMBIA_KILL26 == 1
$ZOMBIA_KILL27 == 1
$ZOMBIA_KILL28 == 1
$ZOMBIA_KILL29 == 1
else_jump @ZOMBIA_KILLED_1
jf @ZOMBIA_KILLED_TOTAL
if and
$ZOMBIA_KILL30 == 1
$ZOMBIA_KILL31 == 1
$ZOMBIA_KILL32 == 1
$ZOMBIA_KILL33 == 1
$ZOMBIA_KILL34 == 1
$ZOMBIA_KILL35 == 1
else_jump @ZOMBIA_KILLED_1
jf @ZOMBIA_KILLED_TOTAL
if and
$ZOMBIA_KILL36 == 1
$ZOMBIA_KILL37 == 1
$ZOMBIA_KILL38 == 1
$ZOMBIA_KILL39 == 1
$ZOMBIA_KILL40 == 1
else_jump @ZOMBIA_KILLED_1
jf @ZOMBIA_KILLED_TOTAL
if and
$ZOMBIA_KILL41 == 1
$ZOMBIA_KILL42 == 1
$ZOMBIA_KILL43 == 1
$ZOMBIA_KILL44 == 1
$ZOMBIA_KILL45 == 1
$ZOMBIA_KILL46 == 1
$ZOMBIA_KILL47 == 1
$ZOMBIA_KILL48 == 1
else_jump @ZOMBIA_KILLED_1
jf @ZOMBIA_KILLED_TOTAL
if and
$ZOMBIA_KILL49 == 1
$ZOMBIA_KILL50 == 1
else_jump @ZOMBIA_KILLED_1
jf @ZOMBIA_KILLED_TOTAL
//0ACC: show_text_lowpriority "You kill all the zombias." time 3000
01E4: show_text_1number_lowpriority GXT 'ZOMSTAT' number $Kills time 3000 flag 1  // INSANE STUNT BONUS: $~1~
0109: player $PLAYER_CHAR money += 15000
wait 1000
audiostream.Release(1@)
audiostream.Release(2@)
audiostream.Release(3@)
audiostream.Release(10@)

jump @RANDOM_MUSIC


//0ACC: show_text_lowpriority "The zombia script, is a test." time 3000

jump @START_ACTION







































